Presenters
Jane Burton is Head of Content and Creative Director, Tate, London. She leads the team responsible for Tate’s film productions, including the weekly video series TateShots. She also produces interactive digital projects such as the Bafta award-winning Tate Movie Project – a collaboration with Aardman Animations, the BBC, and thousands of children to create a unique crowd-sourced movie; ‘The Gallery of Lost Art’ an online exhibition of missing art; and ‘This Exquisite Forest’, an online art experiment co-produced with Chris Milk, Aaron Koblin and Google. In 2002, she launched the world’s first wireless multimedia tours at Tate Modern, winning a Bafta for technical innovation, and in 2008 developed the UK’s first gallery tour for iPhones. More recently she has developed a range of apps for Tate, from gallery tours to games. She initially joined Tate in 1999, as Tate Modern’s Curator of Interpretation, and previously worked as a journalist and editor for national newspapers.


AAM award-winning producer Daniel Davis has worked as a multimedia producer for the NMAI since 1997. He is the producer and creative director for the Infinity of Nations app for the iPhone, the first bilingual exhibition app produced for the Smithsonian Institution. Mr. Davis has been working as part of the Smithsonian Strategy and Initiatives team since 2011.


Julia Forbes is the Shannon Landing Amos Head of Museum Interpretation at the High Museum of Art. She manages the development of all materials (docent-led tours, audio tours, interpretive gallery tools, labels, mobile technologies, etc.) used by visitors to learn about the Museum’s permanent collection and special exhibitions, including the Greene Family Learning Gallery. She has held education positions at the Smithsonian’s National Portrait Gallery, Washington National Cathedral, the Walters Art Museum, and the Smithsonian’s National Museum of American History. She has developed exhibitions in a team setting and participated in the creation of interactive spaces for families in a wide range of museum settings. Forbes led the team that developed the High’s award winning Smartphone app ArtClix. She served as the Eastern Region Director in the Education Division of the National Art Education Association, and was honored as the Eastern Museum Educator of the Year for 1998. She has degrees in Art History and Cultural Anthropology from the University of California at Santa Barbara and a Master’s Degree from the George Washington University in Art History/Museum Training.


Caroline Goeser, the Director of Education and Interpretation, joined the Cleveland Museum of Art in 2009. She reorganized the department in 2012 to focus on two primary goals: 1) invigorating classroom experiences through object-based educational programs for pre-K-16 students and adults, and 2) creating vital experiences with works of art in the galleries through interpretive programs for visitors of all ages, with particular focus on introducing new, interpretive tools in the interactive learning space, Gallery One, and a mobile interpretation project – the Art Lens app – in the permanent collection galleries.
 
Caroline received her BA cum laude at Carleton College, and her MA and PhD in art history at Rutgers University. Prior to coming to CMA, Caroline was Associate Professor with tenure and Art History Program Coordinator at the University of Houston School of Art. Her book, Picturing the New Negro: Harlem Renaissance Print Culture and Modern Black Identity (2007), received the Vasari Award for best book in art history from the Dallas Museum of Art in 2008. Her research has been supported by a Luce/ACLS Dissertation Fellowship in American Art and a Postdoctoral Fellowship at the Center for Humanistic Inquiry at Emory University.


Amy Heibel is Associate VP of Technology, Web & Digital Media at the Los Angeles County Museum of Art (LACMA), overseeing design and production of lacma.org, mobile.lacma.org, and various mobile apps. She oversees LACMA’s online video production, and has been extending the museums reach through social media and online publications, including various artist-driven projects through a digital commission series. She previously worked as the international creative director for Antenna Audio for a decade, creating mobile audio and multimedia tours for museums clients across the U.S. and Europe, and piloting new technologies for mobile content delivery. She began her career developing documentary television and related web content for PBS.


Dave Hollands is Head of Design at the Royal Ontario Museum, responsible for an in-house workgroup who design many aspects of the visitor experience, including major exhibitions, communications graphics and space alterations. A licensed architect, Dave worked within the Renaissance ROM project team to select and coordinate project needs with the consultants including the architects, exhibit, restaurant and retail designers for the 300M $CAN renovation and expansion project which opened June 2007. Prior to coming to the ROM in 1999, Dave worked for twenty years with Sears & Russell Architects, a practice specializing in museum planning and design for clients throughout Canada and the USA.


Joshua Jeffery serves as the Manager of Digital Engagement for the Andy Warhol Museum. Since joining the Warhol in 2010, he has re-designed and launched warhol.org, designed and produced The Warhol: DIY POP and The Warhol: Art apps, greatly expanded the Museum’s social media presence, and created various web and in-gallery interactive experiences including a newly-opened Screen Test Interactive. Prior to The Warhol, Josh founded a startup in Pittsburgh with colleagues from Carnegie Mellon University, where he completed a masters degree in Entertainment Technology in 2009. Josh’s passions lie in creating compelling, meaningful guest experiences through the advent of technology.


Shelley Mannion manages a digital learning centre at The British Museum which offers a busy schedule of workshops for schools and families. Shelley designs, develops and delivers a variety of workshops for mobile devices. These include an augmented reality trail for Android phones and a tablet-based history game for teenagers. Before her career in museum education, she worked as a web designer and software developer, completing projects for companies and non-profits in six different countries. She has a degree in Art History from Smith College and a Masters in Communications for Cultural Heritage from the University of Lugano in Switzerland.


Nancy Proctor up mobile strategy and initiatives for the Smithsonian Institution, and is co-chair of theMuseums and the Web annual conference. With a PhD in American art history and a background in filmmaking, curation and art criticism, Nancy Proctor published her first online exhibition in 1995. She co-founded TheGalleryChannel.com in 1998 with Titus Bicknell to present virtual tours of innovative exhibitions alongside comprehensive global museum and gallery listings. TheGalleryChannel was later acquired by Antenna Audio, where Nancy lead New Product Development from 2000-2008, introducing the company’s multimedia, sign language, downloadable, podcast and cellphone tours. She also directed Antenna’s sales in France from 2006-2007, and worked with the Travel Channel’s product development team. From 2008-2010 she was Head of New Media at the Smithsonian American Art Museum. Nancy served as program chair for the Museums Computer Network (MCN) conference 2010-2011, and co-organizes the Tate Handheld conference among other gatherings for cultural professionals. She also manages MuseumMobile.info, its wiki and podcast series, and is Digital Editor of Curator: The Museum Journal.


C. Jason Reinier is an award-winning sound designer and composer from San Francisco, California. Reinier founded Earprint Productions 15 years ago and has created immersive soundscapes for a variety of museums including the San Francisco Museum of Modern Art, The Oakland Museum of California, The Exploratorium, the Chattahoochee Nature Center and The Smithsonian Institution’s National Museum of the American Indian in New York City. His collaborative soundscape work “Day of Sound” aired on NPR’s All Things Considered and was included in the New York Times’ Time Capsule project. Reinier was a sound designer and voice director for many of Electronic Arts’ popular Sims computer games. His theater sound design has twice garnered Outstanding Achievement awards from the San Francisco Bay Area Theatre Critics Circle.


Koven J. Smith is a composer, drummer, and director of technology at the Denver Art Museum. Koven has been grinding it out in museums for over a decade, with stopovers at the Indianapolis Museum of Art and the Metropolitan Museum of Art. He is also on the board of directors at the Museum Computer Network, and is an advisory board member at ArtStor, the NMC’s Horizon.Museum report, and the Americorps Program In Cultural Technology. Koven has been a featured speaker at Ignite Smithsonian, Museums and the Web, MuseumNext, AAM, and the Tate Handheld Conference, among others. Koven co-founded, along with Kate Tinworth, the first “Drinking About Museums” meetup in Denver, Colorado.

Koven’s blog posts can be found at Koven J. Smith Dot Com and The Kinetic Museum. Twitter: .


Laurie Stepp is completing the Johns Hopkins MA program for museums and technology. She has worked with Smithsonian Mobile Strategies and Initiatives on AR research and design, and other mobile experiences. Laurie has a BFA from MICA in Baltimore, and an extensive background in multimedia.


Masha Turchinsky is Senior Media Producer for Creative Development, Digital Media at The Metropolitan Museum of Art. She leads the development, presentation andimplementation of public-facing digital technologies and educational multimedia to support the Museum’s collection, exhibitions and related activities. With an Ed.M. degree in International Education Development from Teachers College, Columbia University, and fifteen years of museum practice, Turchinsky creates experiences rooted in 21st-century digital literacies and the integration of interactive media and mobile learning in museums. Her multimedia projects include Murder at the Met: An American Art Mystery, a mobile detective game, Met Guitars, the Museum’s first app, and McQueen Line Trek: The Taming of the Queue, a mobile scavenger hunt that connected exhibition themes with the permanentcollection. She is currently developing Inside the Museum, an innovative game and story-based web portal for children to explore and interact with the Metropolitan, based on the award-winning illustrated Family Map, also produced under her direction. Previously, Masha served as Senior Publishing and Creative Manager for Education at the Metropolitan, where she developed educational resources. She is a guest lecturer at Teachers College, and is active in the Metropolitan’s galleries, leading teacher workshops and tours as part of the Connections Live project. Ms. Turchinsky also holds a M.A. degree in Education from New York University and a B.S. degree from Georgetown University, School of Languages and Linguistics.